Course Info: CS-0174

CourseCS-0174 Computer Animation I
Long TitleComputer Animation I
Term2017F
Note(s) Satisfies Distribution
Textbook information
Meeting InfoAdele Simmons Hall 126 on T,TH from 10:30-11:50
FacultyChris Perry
Capacity20
Available-5
Waitlist0
Distribution(s) Arts, Design, and Media
Cumulative Skill(s)Independent Work
Additional InfoIn this course, students are expected to spend at least six to eight hours a week of preparation and work outside of class time. This time will be primarily spent on production projects but may also include screenings, reading, and writing.
Description

This course introduced students to the production of animated short films with the tools and techniques of three-dimensional (3D) computer graphics. Lectures, reading assignments, and production projects in the first half of the semester prepared students for the individual production of a short film (recommended time limit: 15 seconds) in the second half. Specific topics included: ray tracing; basic surface shading; anti-aliasing; the animation principles of staging, timing, anticipation, follow-through, and squash/stretch (among others); object modeling with polygonal primitives and simple construction tools; scene layout; basic staging and composition; 3D camera control; the Phong illumination model and basic texture mapping; lighting for emphasis, depth, time of day and season; keyframes and interpolation control; and hierarchical animation.

In addition to regular attendance and class participation, students were expected to complete a number of assignments using the software package Maya (version 2018) and the Arnold for Maya renderer. During the production of their final projects, students were required to meet six milestones in order to demonstrate adequate progress on their films and to receive feedback on their work from the rest of the class.